Language required 🇫🇷 French or 🇬🇧 English.
If you’re a creative Weapon Animator passionate about video games... reach us!
This role involves designing and creating realistic and immersive FPP Animations for a multiplayer extraction shooter (e.g., Tarkov, Hunt: showdown) under Unreal Engine 5.
We trust our artists and let them have colossal freedom in the creative process.
This position can be at our studio in Geneva (Switzerland) as a permanent role or as a Freelancer in remote.



Beautiful Light is a tactical PVP first-person extraction shooter where four squads of Operators are tasked to enter, secure, and extract an artifact in a hostile environment. Face other Operators and Anomalies also controlled by players on huge and highly detailed maps where even a tiny mistake can risk your life… and your gear.
Enter. Secure. Extract.
Animate Weapon in FPP with the software of your choice in a modern style (MW standard)
Optional : Integrate animations in-engine, and tweak the result on the need for faster iteration process
Unreal Engine 5 Basic Knowledge on animation workflow
FPP Arms rig and Weapon Rigs.
Self-motivated and able to take initiative
Ability to work in a team and independently
You are comfortable with the English language (both verbally and written)
Add detail to reinforce the immersion and the feeling of discovery
You already play some Tactical/Immersive shooters (Tarkov, Stalker, Hunt, Ready Or Not, Swat, Arma...)
Freelancer Only : You MUST have a company or being self-employed according the law of your country
Freelancer Only : You are available for missions during this entire year.
You are efficient on Technical Animation
You know how to use Perforce
You have some basic knowledge of blueprints
You play Dota 2
Send your portfolio and CV to hr@deepworlds.studio and attach a cookie for a bonus point 🍪.
Note: experience is somehow essential, but we hire you for what you can do as an artist. Your portfolio is the most important thing for us.
At Deep Worlds, we mainly focus on immersive games. We are a small indie studio based in Geneva founded in 2022, and the only thing that matter to us is video game.
We have a no harassment and no crunching policy,
Our goal is to create games together. It's not the game of someone, it's our game, and we want you to join us on this project.
You decide when you start and finish your work day. We trust you.
You can take a break when you want; no one will bother you for this (Especially if you play Dota 2). We know how artists work, and we respect this.
We believe the most important thing is the quality of your work, and we don't rush for it.
Multicultural team based in all the corners of the world.
Strong ability to influence and affect the final product: we listen to everybody (even freelancers)
You will have your cookie 🍪